The flex spot can be used to add Tiny (a mini-stun who tanks well), Gyrocopter (to unlock the Deadeye bonus) or any powerful Elusive unit such as Phantom Assassin or Templar Assassin. This build handles 3 Mage builds well, however if opposed by a powerful 6-Mage comp, you should consider replacing one of the Warriors with Slardar and adding Slark as the 10th unit in order to unlock the 4x Scaled buff. The Heartless alliance buff allows your Hunters to more easily pick apart opposing teams by reducing their armor, while your Warriors and Scaled act as your defensive alliances. The upside of this comp is that it can be easily transitioned into by beginning with 3 early-game Warriors and any 3 Hunters. Considering most units are high-cost and won’t be readily available to you until the mid-late game, you’re going to want to preserve your economy in the early game. It also benefits more from the Hunter’s Focus perk and does not have any hard counters. While a case can be made that 3 Hunters can work just as well as 6, this build takes more advantage of Drow Ranger’s powerful passive ability. This Hunter-Warrior build is a 9-man comp, which means there is 1 flex spot which can be filled by a number of options. FLEX SPOT ADDS: 2x Deadeye / 4x Scaled / 3x Elusive.FLEX SPOT: Tiny/Gyrocopter/Slark/Elusive Unit.The Hunter-Warrior Build Hunter/Warrior Team Comp Heroes This allows your Razor, Lich & Keeper of the Light to deal massive magical damage while your tanky Knights protect your frontline. Six Mages seems to be decidedly better than 3 in Underlords due to the -100% Magic Resistance granted by the 6-Mage alliance. The 4 Human alliance allows for some crowd control through the silencing of enemy units who are attacked, and the Heartless alliance allows your Knights and auto-attacks to deal a bit more damage while your Mages get ready to clean up. Conveniently, the Dragon alliance bonus only requires 2 Dragons to unlock now which means that this build can take advantage of Dragon Knight’s Elder Dragon Form and Puck’s Phase Shift. This build offers a good blend of defense and offence through the use of the Knight and Mage alliances. This build is as well-rounded as they come, although it does rely on getting 9 units on the board as soon as possible to unlock the 4 Troll + 6 Knight alliance bonuses. Throughout the creep rounds, you’ll want to keep an eye out for the Coordinated Assault & Age of Chivalry perks. Necrophos is an optimal 10th unit who unlocks the Heartless and Warlock synergies, which help to deal more damage and heal your units respectively. While Knights are some of the best defensive units in the game right now due to a recent buff to their alliance bonus, they alone lack the damage necessary to carry a successful build to a win.Īdding the max Troll alliance to the comp grants all your units the attack speed bonus they need to help with damage-dealing. The Troll-Knight Build Troll/Knight Heroes These are our picks for the four best Underlords comps around (Updated: ). Expect the meta to shift as Valve continues to release balance updates, but here are some of the most powerful comps that Big Boss players are winning with. There are many viable builds that can win, but in this article we list some of the top-tier comps that are dominating the Early Access Underlords meta. Utilizing units that cover all bases, as well as unlock powerful alliances is the key to winning matches in Underlords. The top comps in the game often combine the best of all worlds when it comes to autobattler strategies: crowd control pieces, defensive pieces, and damage dealers. Our Dota Underlords Best Team Builds & Comps List will help you win matches by helping you choose which heroes and alliances to include in your build.
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